Geometry Dash Skeletal Shenanigans by YoReid & Airzyy
Skeletal Shenanigans (also known as Geometry Dash Skeletal Shenanigans) is a Mythic Demon in the community of a popular rhythm platformer game, Geometry Dash. Developed by YoReid and Airyy, this user-level features a distinctive skeletal and haunted theme, combining visually striking design elements with challenging gameplay. This 10-star Medium Demon level was released and verified in 2023. The track of this playground is Slash Inferno, composed by Waterflame, BoomKitty, and Teminite. In addition, players can also find 2 hidden user coins on the path of this virtual journey. Recently, this user level has emerged as a phenomenon in the GD player community. Even famous dashers have joined the race to conquer Skeletal Shenanigans.
Skeletal Shenanigans: Escape the Skeleton Realm of Doom!
Epic Features of a Mythic Demon

Attractive Story Behind
In Skeletal Shenanigans, the player takes on the role of a reckless resident of a beautiful kingdom. After hearing rumors of a fire diamond in an ancient castle, he sets out to conquer this precious treasure. When arriving, he discovers the presence of mischievous skeletons who try to stop him from taking the diamond.

Stunning Map Design
The level showcases detailed, skeletal-themed visuals and smooth transitions across various gameplay modes, creating an immersive and visually engaging environment. Players can feel every breath in the arduous escape through different terrains. Besides, the journey also has overwhelming action segments to stimulate the player’s spirit.

Adventurous Soundtrack
Alongside the engaging storyline, the soundtrack plays an essential role in enhancing the experience of Geometry Dash levels. The energetic and adventurous composition of Slash Inferno adds cinematic intensity, making Skeletal Shenanigans feel like a dynamic adventure sequence.

Treasure Collection
To further enhance the level’s appeal, this user level features three key collectibles: two hidden user coins and a diamond. The diamond serves as the central objective of the level’s narrative, representing the item the character seeks to recover during their journey.
Controls Guide for Each Icon Form
Skeletal Shenanigans features five main game modes, responding to five forms of the icon. Each of them has its own movement type besides syncing perfectly with the music. Players can use the left mouse button or the spacebar to control.
- Spider: Press to teleport to the nearest overhead platform and instantly swap gravity direction.
- Swing: Automatically swings upward in a curved path; control rockets for vertical movement.
- Robot: Click to leap; a longer hold results in consecutive jumps with precise control.
- Cube: Press to jump; hold the button to continuously leap over obstacles and gaps.
- Ship: Hold the button to ascend; release to descend, controlling smooth flying movements.
Gameplay: Red Diamond Gathering Adventure
Skeletal Shenanigans presents a narrative-focused gameplay structure composed of several interconnected stages, each contributing to a cohesive visual and thematic progression. The level begins with an optional introductory cutscene showcasing the creators, which can be skipped by interacting with the screen. The playable sequence unfolds in a side-scrolling format that transitions through cave systems, outdoor environments, and dark fantasy settings.
The player navigates through various game modes, including spider, swing, robot, cube, and ship, each aligned with distinct set pieces. As the level advances, visual intensity increases, culminating in a multi-phase boss encounter with coordinated enemy attacks and environmental hazards. The final act includes a chase sequence centered around a magical crystal, concluding with the retrieval of the fire diamond and a cinematic end screen.
Six Parts - Six Dangerous Brief Journey
Path Toward the Skull Tower
| Corridor Flight and Trap Rooms
| Cannon Shooting to Spiked Hallways
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Boss Battle for the Crystal
| Forest Chase for the Diamond
| Cave Duel With Skeleton Crew
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How to Collect All Sparkling Treasures
The First Coin
The first coin of Skeletal Shenanigans appears at 13%, in the middle of the second part. This item is on the last floating spiked block.
The Second Coin
The setting of the second coin is the position of 28%, after the cannon shooting part. This collectible appears under a block with a gravity portal above.
The Only One Crystal
The fire crystal is the final reward, also the target treasure of the level. It appears for the first time in the boss fight section and is teased by skeletons until the end of the level.
What Dashers Talk About Skeletal Shenanigans
One of the most visually immersive levels in recent memory. The boss fight alone feels like a mini-game inside Geometry Dash.
This level pushed creative boundaries. From the comedic cutscenes to the polished transitions, everything feels like a handcrafted journey.
Absolutely loved the fire diamond chase sequence! It adds narrative depth without interrupting the gameplay.
Incredible sync with the Slash remix. Every beat feels intentional, and the atmosphere is consistently on point.
A masterclass in object layering and animation. Despite the heavy visuals, the level remains readable and fun.
Big Bonesy is instantly iconic. Probably one of the best custom bosses in the game.
Interesting Trivia about Skeletal Shenanigans
The level features over 80,000 objects, making it one of the most detailed and complex custom Geometry Dash creations ever made.
A unique cutscene at the start shows the creators and contributors, highlighting the collaborative effort behind this massive level.
The boss fight centers around "Big Bonesy," a giant skeleton using fireballs, sword charges, electric attacks, and archers to challenge players.
The level took approximately 400 hours of development, reflecting the dedication and attention to detail from its creators, YoReid and Airzyy.
The end of the level features a hidden saw named "Junior," humorously watching if players complete the level honestly.
The remix of the original track "Slash" was released on Newgrounds just three months after the original song debuted.
The level’s infinite screen mechanic during the boss fight allows players to loop vertically, adding complexity to movement strategies.
Flying skull enemies add an extra layer of challenge, sometimes stealing the fire diamond and forcing a frantic chase sequence.
Skeleton knights form a tower during the boss fight, unleashing four powerful sword charges against the player’s ship.
The final chase involves rolling a crystal through caves, dodging obstacles while pursued by the giant skeleton boss.